The dealership only allows browsing by manufacturer, selling the car requires switching out from it, and nearly everything that we expect a warning screen to ask whether we would like to change vehicles doesn't come up. It's almost as if we're being beckoned to stay in the menu screen, which while pretty and calming, is not exactly what we all came to do.
Prologue does have much to offer, just not as much as a full blown game. Obviously, the Blu-ray disc isn't stretched thin since the game is downloadable off of the PlayStation Network, though it does sport over 70 cars, 6 tracks (12 layouts) and plays all races at 60 frames per second and 1080p.
Driving in the first person view is a unique new twist on driving, but is very difficult without a large display.
The limited number of cars and tracks to race on has its ups and downs, but since Prologue isn’t a full-fledged game, we’re more inclined to say it is a good amount. With numerous events to compete in, the few cars to choose from are far from overwhelming, as many people found GT4 to have been. With over 400 cars, deciding which one to drive for a particular race may be difficult. But the hint at what cars will make it to GT5 is enough to make anyone wish for more.
Every single track is rendered, as the “Beyond the Apex” video contained within the hard copy of the game states, exactly as they are in real life. Professional racecar drivers have tested the series before, and Prologue matches those top standards. While we haven’t had the pleasure of trying out for ourselves, we hold that it is true.
Drifting makes an entrance into the Gran Turismo series as Polyphony Digital found it to be an up and coming part of racing.
The events are broken into three sections, based around vehicle speed/strength. Racecars will be for Class-A while the typical Mini Cooper and Cappuccino will be in Class-C. The pricing and award system is such that winning a race (or attaining any place, actually) awards credits. The better performance, the more credits. These credits can then be used to buy cars in the dealership.
We were surprised to find that the events had more of an arcade feel behind it, where racing in Class-B cannot be done until all Class-C events are completed with at least 3rd place (or fulfilling the requirement, such as time races). At the same time, some races require using specific vehicles. One instance is in Class-C, a race requires driving the Cappuccino ’95 model, which is an inadequately slow car that barely trudges to 100MPH. Racing it to victory was a burden, not enjoyable. Being forced to buy a car for one race, especially considering the cost of the cars, is ludicrous.