
A couple of spoilerific events later, Kratos is stripped of all of his godly powers and left for dead in the realm of Hades. Luckily Kratos is saved by Gaia, the mother of all of the Titans, and is told that if he wishes to get his revenge on the one who took his power away, he must seek out the Sisters of Fate who have the power to send Kratos back in time in order to stop the event from ever taking place.
While going into the past to change the future may seem like a pretty cliché premise (and let's be honest, it is), make no mistake that the story of God of War 2 is well told and brilliantly executed. One of the things that made the original God of War such an excellent game was that the whole game felt like one continuous adventure and that you were in control of nearly every second of it. God of War 2 is exactly the same way. There are little to no loading screens, no standalone levels, and hell there aren't even any cutscenes that show Kratos traveling to the next area. If Kratos needs to get from one island on one side of the world to another, he'll hop on to Pegasus and you'll be fighting griffon riders all the way to your destination. The story and the game play never stop or slow down and it makes for one amazing experience.
Blade Dancer
Veterans of the first God of War will feel right at home as soon as they pick up the controller and once again begin swinging around the Blades of Athena. The combat system has remained relatively unchanged with square still performing weak attacks, triangle performing your stronger and slower attacks, and circle being used as the "I'm about to kill you in a really gruesome fashion" button. You are also still able to perform evasive dodges by pressing the right analog stick in any direction, which I personally think is the greatest aspect of the God of War combat system. Not only does it add a lot of depth to the system, but also it just looks freaking cool when you're able to narrowly dodge a gigantic minotaur's axe by rolling to the side and then proceed to punish him for leaving himself open to your attacks.
