Some of the best moments in the game come from a perfectly executed plan. At one point in the game you are to save a reporter, but she is being held by armed men, and one with an itchy trigger finger. You examine the hall around the room and find two ways in. Telling your two squad members to stack at one door and ready for a flash, you move to the second entry. You drop to your knees and stick the snake cam under the door and target the nervous gunner for your team as the priority –done so easily by pushing the ‘Back’ button. After you give the go signal, the team charges through the door bursting a flash bang, and take out their targets.
Sadly, the only part of the gameplay that really suffers is the multiplayer. Not only does it suffer from a severe graphical step down, its mechanics are all too familiar and underdeveloped. We are given the run of the mill game modes like, Attack and Defend, Sharpshooter and Team Sharpshooter, which is Vegas’ version of deathmatch. Survival and retrieval are the most interesting game modes, and is simply a regurgitation of the old Counter-Strike formula. Adding to the online frustration is the stability and absolutely poor hit detection. Even if you are pointblank firing a shotgun into an opposing player’s chest, you may not hit him, two seconds later finding yourself dead because apparently he was behind you.
Aside from Co-Op, there are a few gems to the multiplayer experience, such as the facial mapping feature. If you are outfitted with a Live Vision Camera then you can use this feature to map your face, with stunning accuracy, onto an avatar that can be used online and in Co-Op.
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